Fusion 360 Post-processor

Discussion/questions about software used with your CNC Shark and programming issues

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Re: Fusion 360 Post-processor

Postby JayMcClellan » Thu Dec 08, 2016 5:00 pm

Yeah I understand, the cloud-based storage of Fusion is definitely a tradeoff. I like being able to collaborate with others remotely on a shared project and also the fact that all my projects are continually backed up and availabile on all my PCs but I'd be wary of it if I were developing anything really sensitive. AutoDesk has a big vested interest in protecting customers' privacy but still, it's a consideration. It does work without an Internet connection but it's not the usual case so I don't know how well it works in that mode. On the up side you get a lot of capability for free so I'd say just be informed and weigh it accordingly. Personally I'd have no worries about sharing any of the projects I've done so far but that's just me. The virus potential doesn't worry me at all but I'm a software developer and can't live without an Internet connection.

I also understand about software you're familiar with vs something new. I'm still slower working in Fusion than in VCarve or SketchUp, but I'm trying to do most things in Fusion in order to keep learning it and it is getting easier. Once I've learned my way around I feel it will be just as fast and WAY more powerful than my alternatives, especially since I can use it for 3D printing too. I already printed a 1/2 scale plastic model of the guitar neck I'm designing, and once it looks right I can use the Shark to "print" it in wood.
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Re: Fusion 360 Post-processor

Postby tezblount » Sat Mar 24, 2018 4:41 pm

Jay I downloaded your post processor and it seemed to work initially. I am using Fusion360 to generate an oval pocket. The post works but when I tried to cut air it stopped at a line that began some I and J moves. Any idea what to do to get past this?
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