making joints

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Mulaloday
Posts: 5
Joined: Thu May 19, 2011 2:19 am

making joints

Post by Mulaloday »

can anyone tell me how I can make joints( simple miters, dove tail and box joints ) with shark pro plus. I am putting together some retirement boxes and want to do something other than just butting together.

Thanks
Pete

Kryptik
Posts: 72
Joined: Fri Aug 05, 2011 7:49 pm
Location: Central Coast, NSW Australia

Re: making joints

Post by Kryptik »

Hey Pete
Unfortunately, the design and geometry of the shark doesn't lend itself to these type of joints, my Shark lives next to my router table (Which I made on the Shark :) ), and I use that to do my jointing.
The combination of a Triton router and a Gifkins Dovetail Jig makes this a much simpler task than anything I can come up with on the Shark, although there are some box designs for scroll saws that may lend themselves to being CNC routed.
That being said, there are a lot of people here with more experience than I with the shark, who may hopefully contradict me.

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CountryWoodCrafts
Posts: 182
Joined: Thu Aug 12, 2010 11:14 am
Location: Maggie Valley, N.C. 28751
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Re: making joints

Post by CountryWoodCrafts »

You could use the keyhole toolpath or even just a pocket toolpath
box.jpg
To use the keyhole toolpath. . . you just move your workpiece shifted so that the bit will miss the end of the wood.
This way you can use a dovetail bit. It is tricking the machine. . . but it doesn't mind.

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Buc
Posts: 548
Joined: Mon Aug 16, 2010 9:34 pm
Location: Waterford, PA

Re: making joints

Post by Buc »

CWC,

Clever! Keyword here is "tricking". I have lied to the software, but I sometimes have a guilt feeling afterwards.

Thanks for the tip.
Buc
I have not failed. I've just found 10,000 ways that won't work.

Thomas A. Edison

The Only Easy Day Was Yesterday

REG
Posts: 226
Joined: Mon Oct 18, 2010 9:30 pm

Re: making joints

Post by REG »

Dovetail jointing was discussed a while back. By offsetting the table top to allow the reach of the router to extend beyond the current "Y" axis runway. With the board verticle (end up) and the end of the Shark base, the dovetail bit can make the pass. Similar for a rabbited joint, but that can be done with the board just laid down on the table. When the 4th axis is released, this can all be done on the table top.

Bobby

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Bob
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Joined: Sun Aug 08, 2010 3:35 pm

Re: making joints

Post by Bob »

"Focus"
Antonie Van Leeuwenhoek (Developer of the microscope.)

Joraft
Posts: 47
Joined: Sun Oct 02, 2011 12:03 pm
Location: Southern California

Re: making joints

Post by Joraft »

Bob wrote:
Or, you can always try these:
http://flexiblestream.org/Digital-Wood-Joints-001.php
Thank you so much for that link, Bob.

When I read the original post, my first thought was that I have so many tools better suited for joinery work, why bother with trying to work it out on the Shark. But now I see other possibilities.
John

Mulaloday
Posts: 5
Joined: Thu May 19, 2011 2:19 am

Re: making joints

Post by Mulaloday »

Thanks guys, all good answers. I like the keyhole idea seems the simplest.
I will post results sowe can see if I learned anything haha

peter

Mulaloday
Posts: 5
Joined: Thu May 19, 2011 2:19 am

Re: making joints

Post by Mulaloday »

One more question on the web link that bob gave. can they be run on shark ( is it compatible) or is there something I nned to do get them running.

Peter

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Bob
Posts: 1259
Joined: Sun Aug 08, 2010 3:35 pm

Re: making joints

Post by Bob »

Peter,
I tried a couple on the Shark.
They ran ok. Something in the translation caused curves to be cut slower. I'm not a programmer, so I don't know why. The good thing about these joints is that they are real easy to re-draw using VCarve. Once you see how some of them work, it's also no big deal to change the designs. You could even design some to have simple drawings incorporated into the joint.
I have changed dimensions to make them easier to fit together.
Bob
"Focus"
Antonie Van Leeuwenhoek (Developer of the microscope.)

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